DESAIN SERIOUS GAME KABEL LAN PADA APLIKASI AUGMENTED REALITY DENGAN GMC

DESAIN SERIOUS GAME KABEL LAN PADA APLIKASI AUGMENTED REALITY DENGAN GMC

  • Tri Ika Jaya Kusumawati, Risky Asnawawi, Aditya Pratama Universitas Islam Majapahit

Abstract

ABSTRACT
Augmented Reality (AR) is a technology that combines the real world with the virtual world in 2D and 3D, which is projected directly in real time. Of the problems that occur are the availability of network devices that will be used for the learning process is limited making the presentation of learning becomes less interactive, students are still unfamiliar to recognize forms of network topology and the number of errors when making LAN cables and LAN cabling practices make available devices become wasted uselessly. Learning with games is expected to be able to improve abilities and reduce mistakes when practicing. This research builds a game design that is embedded in the application of AR-based learners, using GMC (Gamification Model Canvas) to map learning needs with serious games. The results of this serious game are used as a virtual practice exercise in LAN cabling and connectivity based on the specified topology.
Keyword: augmented reality, LAN, Gamification Model Canvas, serious game

Published
2020-01-20
How to Cite
ADITYA PRATAMA, Tri Ika Jaya Kusumawati, Risky Asnawawi,. DESAIN SERIOUS GAME KABEL LAN PADA APLIKASI AUGMENTED REALITY DENGAN GMC. Prosiding SNP2M (Seminar Nasional Penelitian dan Pengabdian Masyarakat) UNIM, [S.l.], n. 2, p. 207-212, jan. 2020. ISSN 2655-9781. Available at: <http://snp2m.unim.ac.id/index.php/snp2m/article/view/399>. Date accessed: 23 feb. 2020.